Saturday, January 3, 2009

ArmA 2 Will Need You To Talk To Grannies


ArmA 2 the upcoming sequel being developed by Bohemia Interactive Studio will have more social interaction with the populace. The developers wanted to create a more believable world with fauna and civilians that you can interact. A PC Gamer preview describes this feature:

Though Marek was keen to stress that the series still placed more value in RPGs (rocket propelled grenades) than RPGs (roleplaying games), interacting with locals does appear to be more important this time out. One situation described to me involved players trying to persuade a suspicious granny to leave her dacha before laser-guided munitions start raining down. If you lose your team's Slav speaker such conversations will be difficult if not impossible.


Pacifying grannies? LOL. The preview also hints at improved AI and a much more bigger dynamic world.

Read the full preview here: http://www.computerandvideogames.com/article.php?id=202543

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