Tuesday, February 3, 2009

Team Fortress 2 Balance Update


Valve todays released a major balance and bug fix update. The update makes changes to the way The Heavies unloakable weapon, "Natascha" works(claims to make the slowdown work better) and also redo's the way critical hits are calculated(based more on recent performance). Full change list below:



New client features


  • Added Viewmodel FOV slider to advanced multiplayer options
  • Added a hide viewmodel option to advanced multiplayer options
  • Added custom crosshair support
  • Added crosshair image, scale, and color settings to the Options->Multiplayer settings tab
  • Moved HUD minimal mode & Disable Spray options into the Advanced Multiplayer settings
  • Added "open_charinfo_direct" command that opens the loadout directly to the class you're currently playing
  • Replaced the "Open Loadout" entry in the options->keys dialog with this new command. Rebind / reset your config to defaults to use it


New server features

  • Added "tf_damage_disablespread" convar to disable the 25% damage spread on all damage
  • Added class limit support to tournament mode
  • Set the "tf_tournament_classlimit_X" convars to the max number of class X allowed
  • Added "tf_tournament_hide_domination_icons" convar, that allows a tournament mode server to force clients not to display domination icons over their nemeses


Gameplay changes

  • Modified critical hit calculation. Overall, critical hit chance is now much more recent-performance based:
  • Base chance is now 2% (was 5%).
  • Bonus range based on damage done changed from 0%-15% to 0%-10
  • Damage range required for bonus changed from 0-1600 to 0-800
  • Reduced random damage spread applied to all player damage from +-25% to +-10%
  • Slight reduction (improvement) of the minigun's spread
  • Increased flare direct hit damage from 20 to 30
  • Rewrote Natascha's slowdown code to be more consistent
  • Sniper rifle now supports Crit Boost state like all other weapons (i.e. Kritzkrieg makes all shots critical hits)
  • Stealthed spies are no longer able to pickup the intelligence. They must uncloak first
  • Increased soldier primary ammo count from 16 to 20


Bugfixes

  • Fixed crash when running in tools mode
  • Added UTIL_IsCommandIssuedByServerAdmin() checks to several "physics_" CON_COMMAND scripts to prevent clients issuing the commands
  • Fixed bug in teleporter logic that allowed engineers to build teleporters with HUGE health values
  • Fixed matching teleporter not getting a health buff when the pair is upgraded (only the tele you were hitting got the health buff)
  • Fixed Medic UberCharge percentage in minimal-HUD mode

No comments:

Post a Comment