The fellow that gave your the super hardcore and frustratingly difficult Super Meat Boy is hard at work on his next project. Edmund Mcmillen detailed on his personal blog that The Binding of Isaac will be out on Steam this coming August. Thank god! We won't have to wait for years for their next title. It'll be a rogue like shooter. That means it'll be insanely difficult like SMB but the emphasis will be on defeating dungeons, earning cash, and cashing in shops that will be located at the end of a level. At it's core, it will be a shooter, but much better with the item/inventory system. Cool stuff. Danny B, the dude that did the music for SMB will be doing the music for this as well. Considering how much time I spent on Derek Yu's Spelunky, this could be a huge time sink for me.
Isaac is a roguelike shooter based on the dungeon structure of Zelda (nes). At its core it controls like Smash TV / Robotron in a randomly generated semi RPG world filled with powerups items and special abilities.
There is not a traditional leveling system in Isaac, instead we used an item system. Every level will have a treasure room, shop, boss and other secret/special rooms that might contain unique items. Special items come in 4 sets, Usable items, Special Weapon upgrades, Passive upgrades and stat boosters. 90% of items in the game stack, so as you progress your character will change into a monstrous powerhouse not only in stats and abilities but also in appearance.
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