Tuesday, November 2, 2010

DOTA 2 Gets An Official Blog



Well I wasn’t exactly enthusiastic about the announcement that DOTA 2 is in development by Valve. It’s not that I’m a DotA fan boy or anything, it’s just that it’s not a genre of strategy games that I like. Anyway, Valve has a new DOTA 2 blog. Icefrog has posted a QA from some questions he got from the community. More specifically I found one cool news feature and the burning question most people had…



Why aren’t there any new gameplay changes made to DOTA2? And Icefrog answer:

Q: Don’t you think you should make a lot of changes to the gameplay? (by Robert)
A: Significant changes would not necessarily make it a better game. There are countless features we are building around the game that will make the experience a much better one. The gameplay itself, though, has always evolved step by step, and it will continue with that methodology. We consider this a long term project, in the same way DotA has always been. We want to provide a quality experience and not just change for the sake of change. You’ll naturally see additions and improvements to the game as time passes, but it would be a natural progression aimed at improving the game for the players and not for other arbitrary reasons. Valve and I strongly believe that the player focused development process the game has gone through is what will allow us to continue making the best decisions with regards to where we spend our development time.

Well right, it is an iterative process.

Q: Will the replay system allow me to move freely backwards and forwards in time rather than having to watch a whole replay? (by Luciando)
A: You’ll be able to jump around to any point in the replay, add bookmarks for easy referencing, view detailed stats and graphs while the game is going, and watch through a specific player’s view (with regards to their camera movement). You’ll also be able to watch replays with friends if you want to review a game or learn from your mistakes. To aid videomakers, the replay system will have flexible camera angle and speed controls. There will also be a bunch of commentating and editing features you can add to your replays.
 
Blizzard has done a tremendous job on their replay system for StarCraft 2, and I think going forward, all RTS game should offer something similar to the functionality of a proper replay system. It’s good to hear DOTA 2 will get a good replay system. I’m sure the fans will be pleased with this. If you’re a DOTA fan, you might want to bookmark this blog.

2 comments:

  1. I just hope that gameplay stays as similar as it can. Valve should also work on the communitiy which is pretty rough at the moment.

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  2. Gameplay still the same, they are making it better and better everyday.

    A blog on Dota 2 Pro Analysis, Top Tiers Heroes - http://dpsdota.blogspot.com

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