Thursday, April 30, 2009

Team Fortress 2 Major Gameplay Changes Planned?

 

Shacknews has posted an interview with Team Fortress 2 designer, Robin Walker about the future changes to Team Fortress 2. The interview is quite revealing about Valve’s plans for the game and it explains the new additions that came with the latest update.

 

Asked about the new head gear slot in the character setup screen, Robin Walker explains that:

 

Shack: Are the head-slot items being added before the Sniper update?

Robin Walker: The plan is for the head-slot items to be out before the Sniper pack is out, but if we don't get them done in time they'll just be bundled into the pack.

Shack: How will these items work on a basic level? Will they randomly drop from players that people kill?

Robin Walker: We're going to try a few different things, but the first ones won't manifest themselves inside the game itself, because it'd allow servers to cheat the system.

Shack: Will these items carry bonuses that impact gameplay?

Robin Walker: Right now they're all cosmetic only, but it's obviously more interesting if they become more than that, so we're still thinking about that. Shipping them without gameplay changes seems like a good way to tackle the first problem, which is to ensure we don't break our silhouette based class identification. It also starts us on another path that we're interested in, which is allowing players to have some control over their appearance.

 

The rest of the interview highlighted the fact that Valve are looking into all possibilities of add on items and the key point is they base their new additions based on feedback.

You can read the interview here

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