Wednesday, September 23, 2009

Left 4 Dead Crash Course DLC Comes Crashing 29th September

 

It’s been a while we’ve heard any news about the new DLC for Left 4 Dead and Valve has announced that Crash Course will be out September 29 2009. The new DLC will feature two new maps(for both campaign and versus) with all new finale events.

 

From shacknews:

 

Following through on its promise to deliver a batch of Left 4 Dead downloadable content by September's end, developer Valve today dated the "Crash Course" add-on for a September 29 release.

The download--free on PC, 560 MS Points ($7) on Xbox 360--brings new maps to the zombie shooter for use in Campaign and Versus. New Survival maps are included as well.

"The primary goal of Crash Course is to deliver a complete Versus mode experience in just 30 minutes, resulting in a streamlined version of the game's existing Versus campaigns," explained the company.

Though Left 4 Dead 2 is due out November 17, the company has pledged to "keep supporting Left 4 Dead 1," with more content apparently coming after Crash Course.

Empire: Total War Update 1.4 Released

 

Despite the announcement of Napoleon Total War, Creative Assembly has insisted that they will continue to support Empire: Total War. They have announced earlier that Empire will get a new DLC campaign and now they have release update 1.4. Perhaps their biggest update ever for Empire, 1.4 fixes a ton of bugs and does some drastic balance changes(especially in naval battles). The diplomatic AI has been given a good boost with this patch. Release notes below:

 

Updates to Empire: Total War have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
New Content

  • Two (2) new historical battles: Battle of Rossbach and Battle of Fontenoy. Both available in single player and multi player
  • Missile cavalry can now fire and reload whilst on the move

Balance Changes
  • Overhaul of naval balancing
  • Dragoons are available from higher building levels and now have fire by rank
  • Light Dragoons have gained longer range guns to allow them to skirmish better
  • Reworked cavalry costs to better reflect their value on the battlefield
  • Increase in cost to Windbusche Jaegers and Ferguson Rifles
  • Some improvements to projectile balancing
  • Balance improvements made to Road to Independence Episode 3

Fixes
  • Fix for auto unlimbering causing the attack order to terminate prematurely resulting in an inability to stop the unit from firing
  • Fix for troops on fort walls not using fort gun range when judging when to fire on enemy troops
  • Fix for fort guns using wrong targeting formula
  • Fixes to fort pathfinding and use of ropes
  • Multiplayer soft lock fixes
  • Fix crash in quotes table
  • Improved AI diplomacy
  • Cumulative updates to improve AI invasion behaviour
  • Added tooltips for alliance button in diplomacy
  • Bug fixes and improvements to AI counter offers
  • Improvements to AI diplomatic valuation of military access and alliances
  • Fix for wind sounds not working in naval battles
  • Fixed ship wakes not always working
  • Fixed disembarking subsets of armies and agents from navies
  • Fixed potential crash disembarking agents from navies
  • Fixed armies not being booted out of regions when losing military access gained by joining an ally in war
  • Improved AI diplomacy valuation of technologies
  • Fix for bug where general's unit for an upper class rebellion was coming from the region owning faction rather than the faction rebelling
  • Fixed reinforcements from unreachable positions
  • Fixed bug preventing disembarking
  • Balance of power fix for attack of opportunity
  • Fixed bug that was causing issues with embarking an army containing multiple characters
  • Minor tweak to stop some ship sails endlessly play furling sound
  • Fixed path blocked bug
  • Diplomacy counter-offer improvements
  • Fix for fast forward not working as intended on some PCs. Will always speed up if camera is still, if camera moves fast forward will be as fast as possible on each PC

Empire: Total War – Warpath DLC Campaign Announced

 

SEGA and Creative Assembly announced that they will be releasing a new downloadable campaign called the Warpath Campaign. The campaign will be focused on American Native factions as they come into contact with European factions.  The campaign will have a new detailed map of America and new American faction with a unique tech tree and units for all of them. The campaign will be available October 2009.

 

New detailed North American Campaign Map expands the Empire: Total War experience, with 5 brand new American Indian factions, new units and technologies. Experience battles in the new Warpath Campaign and lead one of the 5 new factions in an epic war to defend your lands and drive out the invaders. Or take these units and their unique strengths into multiplayer battles. Pre-purchase now and get access to the Warpath Campaign the moment it releases on Steam.

 

Wednesday, September 2, 2009

Disciples III GamesCom 09 Walkthrough

 

I’ve always had a certain fondness for the dark gothic turn based strategy series of Disciples. It was gorgeously crafted in 2D art and simplistic in its combat system and unit upgrade system. The games were very challenging too. Ever since the announcement that Disciples III will be in 3D, I was sceptical.  Here’s a rather rare footage of a walkthrough from GamesCom.  Footage below: