Saturday, January 31, 2009

Batman Arkham Asylum New Trailer, Joker Mayhem


A new trailer has been released for Batman Arkham Asylum. The trailer features Batman's fights with the joker and his goons. It seem to be a mix between cinematic and in game footage. The games graphics also looks so obviously like a Unreal Engine 3 game(which it is). Trailer below:


PC Gaming Goes Digital


Throughout last year, we have often heard how was PC games sales were on the wane. Some quarters pointed out that PC games sales weren't less rather it was shifting to the online medium. Rock Paper Shotgun did a survey of their readers and found that 47% of them purchased games digitally(online). The poll had 2000 respondents. And I quote:

93% of RPS readers bought a PC game digitally in the last year, dwarfing the 7% who only purchase via traditional retail. 71% of them bought more than four digitally. In terms of the percentages of purchases via a digital channel, there’s 25% who say that fewer than 20% of their purchases are digital - but there’s also 17% who purchase more than 80% of theirs online. In fact, the spread across the four 20% groupings (25%, 19%, 21%, 18%, 19%) lacks an obvious peak.


It looks like digital distribution is a bigger factor in PC games now. With more publishers having online components to their game, it might become more prevalent in the near future.

Read the entire article here

Embarrasing Team Fortress 2 Scout Designs


Valve's Robin Walker posted on the TF2 official blog about the embarrasing early scout class designs. Very lulzy.

Dhabih threatened us in various ways not to show anyone his Scout concepts, so we told him we wouldn't do that. Luckily, he doesn't read the internet much, preferring to spend his time sipping lattes at locally owned organic vegan coffee shops, so if you don't tell him you've seen the this concept art, we won't.



Read the entire entry here

Warhammer 40k: Dawn Of War 2 Beta Impressions


What quickly becomes apparent when you play this beta is that, this is not like Dawn Of War. Dawn Of War 2 is a departure in gameplay from the first game. Relic has often been quoted in interviews that their goal was to portray the brutal combat of warhammer 40k lore in the game. I think Dawn Of War 2 manages to do that. But it ruffles some feathers by removing/changing a lot of aspects from the first game.



Reduced Base Building


Relic in all its press releases of the game has always pointed out that they wanted to remove the whole farming and mining aspect of RTS games. They want you the player to get in on the battlefield and get right to the action.

This is reflected in the multiplayer game by a single structure for you to purchase and upgrade your tech. No more building other structures, all units are built from this one building.

While this may seem like they dumbed down the game, this is clearly not the case. Yes you don't manage your economy like most other rts's but they have fleshed out the skirmishes(battles) in the game to be more than just units countering other units(I'll get into that later).

You don't have to worry about being rushed because this structure takes forever to destroy and most starting units wont have the damage per shot needed to take it down quickly.

The Cast


You get to play as any one of the four different races(the single player will be entirely a Space Marine campaign) in Dawn of War 2 multiplayer, Space Marines, Orks, Eldar(space elves), and at long last the Tyranids chrashing the party. Damn party poopers! The Space Marines are probably the most balanced faction, with strong ranged and melee infantry(price of units are just a tad too expensive at the moment).

The orks have generally weaker units but melee units do high damage. The Eldar are a fragile race with strong ranged units. The Tyranids are a monstrous race that has low hit points and try to swarm over the opponent. These are not hard rules as these races have units that don't fall into the generalisation of its race.



Is it an RPG?


Dawn Of War 2 introduces the whole concept of Heroes into this series. Each faction has three different type of heroes(which actually sounds like an extensions of the military doctrine idea from Company of Heroes).

Each faction will have its own bunch of heroes with its own role. For instance Space Marines get an offensive, defensive(healer) and support(engineer) class.Each race has its own unique bunch of hero class that vary slighty. These heroes are less prominent than say Warcraft 3's heroes, but they do level up and you get to equip them with wargear to improve their stats and give them extra abilites.

You still use these heroes to compliment your play style, so if you're a more defensive player, you might go with the techmarine to build turret to give some covering fire. If your heroes die, you get to resurrect them for an amount of requisition point(that gets cheaper with time).

The Economy


No farming or mining in Dawn Of War 2. In fact there hasn't been a farming or mining mechanic in most Relic games (Company of Heroes and even Dawn of War). Dawn Of War 2 takes the same mechanic of capturing points that give you your resources to get new units.

These points are out there on the battlefield and not in your base. To win the economic game(and the game in the end) you need to go out there and capture these points. There are requisition point, power nodes and victory points. Requisition and power nodes are necessary for your research, upgrades and unit purchases. Victory points are vital to winning the game as they drain the points off your opponents pool of victory points.

You can't really turtle your captured points in Dawn Of War 2. You can reinforce your power nodes but they get destroyed really fast. Using your engineer class hero like the techmarine, you can buil turrets to help secure points, but these are quite expensive and points spent on these are points not spent on upgrading your units and purchasing new units.

This leads to this wild goose chase(at times) as you chase the enemy that is trying to recap a point from you. This is not that fun and is more apparent in 1v1 mathces as you need to cover all points yourself. It puts further emphasis on placing your units in the most effective position(I'll get to the tactical aspect later).



Get To Cover!


Cover has been a feature much touted by Relic for this sequel. Your units take cover behind objects in the world. Behind cover, they take less damage and are harder to unsettle.

Your units will intelligently jump for cover when under attack(just like in Company Of Heroes)and you should move your units into cover almost all of the time to avoid being ambushed by a deeply entrenched opponent.

This leads me to the point that Dawn Of War 2 is not like Company Of Heroes in that, it is not entirely about ranged combat. There are many powerful melee units. This means that your units in cover will probably be closed down by melee units quickly and remove whatever advantage cover gave you.

This will require you to find bottlenecks to avoid being flanked. Not really an easy thing with the available maps in the multiplayer Beta.

Technology And All Those Snazzy Stuff


Because base building has been streamlined, tech is no longer handled by building structures but is just simplified with a simple three tiered tech research. You do all your research from your main base and as soon as you have researched them, you can build the units assigned to that tier.

All your units have upgradable options too like adding more powerful or specialised weapons or adding a squad leader(increases effectiveness of squad). There is a lot of clicking about as you need to upgrade each squad separately.



It's Real Pretty With Ponies And Rainbows


The game without a doubt is gorgeous. The environments look like you're on an alien planet and with fancy little effects like cloud shadows etc. Units look bold and bulky like Warhammer 40k units should and animate well.

It's an absolute thrill to send your assault marines flying in with their jetpacks to scewer the enemy with their battle saws. The whole presentation looks like an imagination of a littleboys futuristic world come to life. A futuristic world with lots of blood, gore, and warhammer 40k toys(okay action figures) alive.

It's About The Tactics Stupid!

Dawn of War 2 really isn't focused on the strategic aspect of a Real Time Strategy game, but it puts heavy emphasis on tactics. Squads that are under suppresive fire move a lot slower and you can retreat units by hitting the retreat button(there is no morale in DoW2 so you must control units under heavy fire to retreat them manually).

You want to put the opponents unit in the cone of fire of your heavy gunners and avoid the zone yourself. Squad tactics, battle tactics, it's all about tactics. In fact it should be called a Real Time Tactics game.

Sure, I'm probably being a little unfair. Yeah there is definetely some strategy. Which point are you going to capture, which one to hold, which one to reinforce with units to defend. But the point is, it has all been watered down to these smaller strategic decisions.

My Final Take


In conclusion, Dawn Of War 2 will probably cater to a specific set of strategy gamers and frustrate others. It is just a very different strategy game and Relic took huge risks completely revamping the series.

I'm not against innovation and I applaud them for trying to do something new. But I can't help but to feel that Dawn of War 2 will divide many people. You will either love it or hate it. In between that is just a very confused group not knowing what the hell happened to their beloved Dawn Of War series.

The game is not a flexible game. You need to be an uber micro god. If you love to micro your units in Starcraft, you will love this game. For the rest of you who like a more macro approach to battles(the group select crowd), you will not like this game.

A strategy game shouldn't force people to play it in a certain manner, it should allow people to play the way they want to. Games like Supreme Commander, Sins of A Solar Empire, even the old Starcraft manages to cater to whatever type of strategy gamer you are.

You could play it more macro and still be competent or you can choose to micro units more. Dawn Of War 2 makes no qualms about pushing you to play the way it is supposed to be played.

The constant shift of capture points and unceasing action in a game might put off a few people, but if you are into an action centric RTS, this might be what you are looking for. It looks like Relic will be releasing new maps and content(war gear) post release that will keep you occupied.

PS : GFW Live ought to get their game right. It's a pile of mess right now.

Kosong Sen - Gravity Bone


Gravity Bone is a first person adventure game that is based on the trusty old Quake 2 engine. First off, the game is really short. It feels more like a demo rather than a full game. 30 minutes tops. Don't let that discourage you though. Developed by Brendon Chung, Gravity Bone is offbeat, funny, odd, fascinating, stylish, and memorable.




The first thing that stands out from the game when you first start it is the art style. Gravity Bone has blocky cube like characters that is a brilliant work around an old engine(makes it look great). The colours are bright and geometry is simple. The environment exudes a spy film like ambiance(similar to an Austin Powers flick) without being campy.




The music in the game compliments the art style to a tee. Cheery and elevator music like(in a good way) with horns blaring, it adds to the overarching ambiance. Characters talk in muffled gibberish, drink a lot of cocktail and smoke.




Gravity Bone is about you playing as a super secret international spy. Suave, charming and agile like a ninja(or a quake bot), you must make your way across the level to complete your objective and safely make your way to the exit.




There really is not much for me to write about other than you MUST try out this game. It's really short the more I write about it, the more I will spoil the experience for you.




The ending is cool and unique. It kind of underlines the flaw with our entertainment medias representation of spies/police as super agents that are invulnerable. It also does the whole narrative in game thing like Half Life does. A definite must play!

Tell me what you think about the ending...

Download Link : http://www.blendogames.com/files/gravitybone.zip

Official Site

Friday, January 30, 2009

EA Announces New Need For Speed Games


Eurogamer reported that EA announced a whole skew of Need For Speed Games for multiple platforms. Need For SPeed Shift will be a simulation based racing game for the PC, PC, Xbox 360, PS3 and PSP this autumn. Nitro will be Nintendo platforms, DS and Wii. Need For Speed Online will be an online racing game that will be released in Asia first this summer.

The Eurogamer report details that:


Need for Speed: Shift will be made by Slightly Mad Studios of GT Legends and GTR 2 fame, with help from EA Black Box producer Michael Mann and EA Games Europe bigwig Patrick Soderlund.

Shift focuses on simulation racing - not just the realistic movement of cars, but also driver behaviour. This, EA marketing boss Keith Munro told Eurogamer, is what will set the game apart. Also, less baggy jeans and hip-hop.

"The urban underground was a manifestation of style in some past Need for Speed games for sure, but Shift focuses less on these style cues and more on mirroring the driver experience, that athleticism of being in a wickedly-intense race, and what it really feels like to be behind the wheel," Munro told us.


Personally I prefer the simulation type games rather than the arcade type racer. I'm excited about the prospect of GTR 2 devs working on the next NFS. The rumour has been about for sometime now.

What is more interesting is Need For Speed online. That gets my interest piqued. EA squeezing money off micro transaction? Yeah I could see that happening.

The the entire article here

Goodbye Ensemble Studios


Bruce Shelley, co founder of Ensemble Studios, has posted his last farewell post on the Ensemble Studios blog. Halo Wars has gone gold and Microsoft has discontinued the Studio. Ensemble Studios has had a great reputation for developing the Age of Empires series(a platinum PC RTS series). Bruce wrote:


It is hard to believe that the day has finally come when Ensemble Studios closes its doors and we move on to whatever is next. I was employee #4, starting in February of 1995, and will always be grateful to Tony and Rick Goodman for remembering me and getting me involved in what will probably be the defining experience of my career.

There was a genuine caring at ES for colleagues, and the games we made, which was special. The mission of our studio was to create a great place to work and make great games, stressed by Tony in that order. I believe we stayed on mission throughout and often it was a lot of fun.

It is worth mentioning that about 60% of the people who worked on Age of Empires I were with the studio to the end. And it was a really special group of people who pulled together for the long hours and hard work to finish our last game to our standards.


We will miss you guys. Bruce Shelley also noted that members from the team are forming two different new companies. It will be interesting to see what new stuff the new studios start working on.

Wherever you guys are, you will be remembered for the great games you have made. Good luck on your new endeavours.

Read the entire blog post over here

Starcraft 2 New Screenshots, Shows A Swarm Of Zerg


Blizzard posted a few new screenshots on the Starcraft 2 official site that shows of the zerg. Behold! The zerg has arisen to cleanse the land of the living! Screenshots below:















Unreal Tournament 3 Steam Registration Opens For Major Update


If you have Unreal Tournament 3, then register your game on Steam. You need to re install your game, and click on games and activate game. Enter your CD Key. The reason I ask you to do this is because there is a major update on the way that will be distributed using Steam. According to the Shacknews report:

The update will bring over 50 Steamworks Achievements, along with "a host of new features and enhancements in AI, Server Browsing, Demo Recording, Mod Support, and more." A more detailed list of the upcoming changes is available here. Steam registration is only required for the achievements.


Don't miss out on the update!

Source : http://www.shacknews.com/onearticle.x/57004

Elemental: War of Magic, Back To Old School Turn Based Goodness


RockPaperShotgun featured an interview with Stardock CEO Brad Wardell on their upcoming turn based fantasy strategy game, Elemental: War of Magic. Elemental is a game that harkens back to the days of Master of Magic and allows you to become a powerful wizard or villain by the end of the game.

On the customisation aspect of the game, Brad Wardell said:


The in-game tools of Elemental are designed to let players create their own items, their own worlds, their own graphical elements to the world, their own creatures, their own races and pretty much anything else they might want to expand the game. They’re the same tools we use to add content to the game. The idea is we want players to be able to create their own sub-games and sub-genres to extend replayability and keep the game always fresh and new. They’ll be able to control this content with the bestiary screen to essentially build their own game scenarios.


Elemental sounds amazing(especially the level of customisability) and if their previous game is anything to go by(Galactic Civilization 2), Elemental will be a game to watch.

Elemental: War of Magic is not set for a 2009 release(could only make a 2010 release date), but a beta is planned for June 2009 for pre order owners.

Read the entire interview here







Thursday, January 29, 2009

Final Fantasy XIII Trailer Debuts


Square Enix released a trailer for Final Fantasy XIII after a count down on the official site ended. It is being developed for the PS3 and XBOX360(although development on 360 hasn't started yet). The trailer ended with coming in 2009 for PS3. No estimated release date for the XBOX360 version yet. Video below:


Section 8 New Screenshots


New screenshots for Timegate Studios next game, Section 8 look very Tribes like. Involves robots and jetpacks. Section 8 is a a first person shooter that incorporates tactics and vehicle combat. It is developed by the guys that did the F.E.A.R expansion packs, Extraction Point and Perseus Mandate.

Section 8 will release for the PC and XBOX360. It is estimated to be released Q4 2009. Screenshots below(an Unreal Engine 3 game):













Space Siege Uber Deal!


Pcgame.com.my has heavily discounted the action RPG title, Space Siege. Space Siege is a spin off from the popular dungeon siege series and places the player in a space station under attack by aliens. Developed by Gas Powered Games, it featured a back story that dealt with human AI conflicts.

It is priced at a low RM29.90! You can view the offer over here

Mirror's Edge DLC Delayed To February


Bigdownload.com got confirmation from EA that the time trial DLC for Mirror's Edge that was set to be released on 29th January got delayed to February(no specific date). An EA spokes person said:

"To offer a completely smooth experience for players, DICE announced today that the DLC map pack for Mirror's Edge on the Xbox 360, PlayStation 3 and PC will be delayed until February. However, the free exclusive map for PlayStation 3 players will be available to download on January 29 as previously announced. "


Mirror's Edge was released with mixed feelings from the enthusiast press. It was bold in it's first person perspective approach to it's platforming. However, it was much criticised for it's combat sequence that felt out of place and took player out of the free running experience.

Source : http://news.bigdownload.com/2009/01/28/exclusive-no-mirrors-edge-dlc-on-thursday-delayed-until-febru/

BattleForge Dated


Shacknews reports that Electronics Art has announced that their upcoming card base real time strategy game, BattleForge will release on 24th March for North America and Europe.

The game is being developed by Phenomic and is strongly tied to a trading cards mechanic that is tied to purchasing units, technology and spells. The game has no base building in it.










Source : http://www.shacknews.com/onearticle.x/56968

Wednesday, January 28, 2009

F.E.A.R 2: Project Origin Gone Gold!


F.E.A.R 2 Project Origin has gone gold is set to be released on February 14th 2009 for the PC, XBOX360 and PS3. Monolith has released a new trailer to accompany this announcement. Trailer below:


Fallout 3 Operation Anchorage DLC Released! UPDATED With Trailer!


Fallout 3 Operation Anchorage DLC has gone LIVE! The DLC is for PC and XBOX360 only(no PS3 DLC yet) and you can get it from XBOX Live and GFW Live market place for USD$10. The new DLC adds an new Chinese invasion scenario that you play using a simulator(the Chinese invasion happened in the past in the fallout 3 lore).

The next DLC called 'The Pitt' would be released in late February. Trailer below:



Source : http://www.shacknews.com/onearticle.x/56946