Sunday, July 12, 2009

Alan Wake ‘Up In Airs’ For The PC

 

Since the E3 demo was shown, nothing was said about the PC version of Alan Wake. People assumed it was still in development considering the fact that Remedy Entertainment demoed the tech behind the game many years back for the PC. Brightfalls.net found out that:

 

Perhaps the biggest surprise is that Remedy haven’t spoken about the PC version of the game yet and the release of a PC version is up in the air. When asked about it Remedy replied saying that both Microsoft and them are only speaking about the Xbox 360 version at the moment.

 

This is based off some info released in a Finnish magazine ‘Pelaaja’.It looks like the Spring 2010 release will be only for the XBOX360. I wonder if Remedy will look at making this a Windows 7 DirectX 11 title. Hmmmm

Saturday, July 11, 2009

Dragon Age Origins Gameplay Videos

Two new movies of Bioware’s Dragon Age Origins are available now and they show in game combat. Dragon Age Origins looks near finished now and will be released for the XBOX360 and PC on October 20th. Videos below:

Thursday, July 9, 2009

Command & Conquer 4 First Details



Gamespot posted an exclusive QA with C&C 4 designer, Samuel Bass. They are calling it 'a final chapter in the Tiberium saga'. It was hinted that the game will feature a class based game system and mobile bases. C&C 4 will be a PC exclusive and is set for a 2010 release.

EA plans to have the series go out with a bang because C&C4 will offer a ton of new stuff to play with, including co-op campaigns, a new class-based game system, persistent experience points, mobile bases, and five-on-five multiplayer. Designer, storywriter, and campaign lead Samuel Bass explains these new features and confirms that the game will have no digital rights management software.

Great plus that it wont use DRM. Read the entire QA here

MechWarrior Announced! A Series Reboot


IGN published first details of the much teased new MechWarrior game from Piranha Studios. The new game will simply be called ‘MechWarrior’ and will take place in 3015 during the third succession war. This places it before the lore of the first MechWarior game. Reveal trailer below:


The new game will feature more urban combat, a tighter storyline(sorry mercenaries fans), a co-op single player campaign and multiplayer. Piranha Studios(formed by key FASA guys) still hasn't got a publisher yet for the game so some things are still up in the air. While the trailer looks excellent(it uses Unreal Engine 3), it's a prototype and a very early build.

Read more about it here

Wednesday, July 8, 2009

Assassin’s Creed 2 Meet The Murderer Developer Diary 1

 

Ubisoft released a new developer diary for Assassin’s Creed 2. The first developer diary centers around the background of the sequels main protagonist, Ezio. Video below:

 

Tuesday, July 7, 2009

Lucas Art’s Classics To Be On Steam

 

Lucas Art’s announced today that they are bringing their classic games to Steam. Teased earlier on their twitter feeds, the games that are going to be released soon on Steam are:

 

• Armed and Dangerous
• Indiana Jones and the Fate of Atlantis
• Indiana Jones and the Last Crusade: The Graphic Adventure
• LEGO Indiana Jones: The Original Adventure
• LOOM
• Star Wars Battlefront II
• Star Wars Republic Commando
• Star Wars Starfighter
• The Dig
• Thrillville: Off the Rails

 

These are only the first round of releases that is planned to be in steam by July 8th. They will be releasing more classic games on Steam. Via Kotaku

Saturday, July 4, 2009

Splinter Cell Conviction Developer Diary 1 Video

 

Splinter Cell Conviction blew us away as Ubisoft the new bold direction they took the series to during E3. Ubisoft released a new developer diary video that goes into how they ‘redefined the series’. Video below:

 

Friday, July 3, 2009

Elemental: War of Magic New Screenshots Of Cities

Stardock posted a new entry in the journals section of the Elemental: War of Magic site about customisation of cities. Elemental is a fantasy turn based strategy game with heavy emphasis on user created content. Keep in mind this is an early version of the game. Screenshots below:

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Valve Prepping Up To Announce A New DLC for Left 4 Dead

 

So after the furore with the announcement of Left 4 Dead 2, there are indications that Valve will be making an announcement soon on new DLC for Left 4 Dead. Well this isn’t really speculation since this is from Doug Lombardi himself. Speaking to CVG, he said:

 

At a recent press event that took place in London earlier today, Lombardi told us, "We plan to keep supporting Left 4 Dead 1. There will be some announcements coming before summer's out about what's coming there, and then we haven't shown everything that's in Left 4 Dead 2 yet."

 

 

Lombardi added, "I think 8, 9 months from now once everything's been out for a while and everyone's had time to see the complete product of Left 4 Dead 2 and see continued support for Left 4 Dead 1, they may sort of see what we were up to and what the method of our madness was there."


The upcoming DLC will be for both PC and Xbox 360, he confirmed.

 

Glad to hear there will be new content by Valve for Left 4 Dead.

Thursday, July 2, 2009

Dave Perry Demonstrates Gaikai

 

Well in the beginning of the year, when Onlive announced their cloud computing digital service at GDC, Dave Perry hit back at them and claimed he had a similar service called Gaikai(former Shiny Entertainment founder and lead for MDK) that will be far superior to Onlive. Today, he shares with us a video demo of this service on his blog.

 

 

(4) This server is not hosted by a Tier 1 provider, just a regular Data Center in Freemont California. Also, I'm not cheating and using fiber connections for our demos. This is a home cable connection in a home.

(5) We don't claim to have 5,000 pages of patents, we didn't take 7 years, and we do not claim to have invented 1 millisecond encryption and custom chips. As you can see, we don't need them, and so our costs will be much less. ;)

(6) We designed this for the real internet. The video compression codecs change in realtime based on the need of the application (or game), and based on the hardware & bandwidth you have. (For Photoshop we make sure it's pixel perfect.)

(7) Our bandwidth is mostly sub 1 megabit across all games. (Works with Wifi, works on netbooks with no 3D card etc.)

 

What I like about this cloud computing solution is its lower bandwidth requirement. Again, it remains to be seen how this technology will translate to real world performance.

Wednesday, July 1, 2009

Wolfenstein Minimum Requirement

 

An Id community manager revealed on the Wolfenstein official community forums. Wolfenstein, developed by Raven Software is set for an August 4th 2009 release. Minimum requirement below:

 

SOFTWARE REQUIREMENTS:
Microsoft(R) Windows(R) XP or Windows Vista(R) (Windows 95/98/ME/2000 are unsupported)
Microsoft DirectX(R) 9.0c (included & required for Windows XP & Vista)
HARDWARE REQUIREMENTS:
CPU: Intel(R) Pentium(R) 4 3.2 GHz or AMD Athlon(TM) 64 3400+ processor
RAM: 1GB RAM
Video Card: 256MB NVIDIA(R) Geforce(R) 6800 GT or ATI Radeon(TM) X800
Sound Card: 100% DirectX 9.0c compatible sound card
HDD Space: 8GB (Plus an additional 800MB for Windows swap file)
Media: 100% Microsoft Windows compatible DVD-ROM drive
Internet: Broadband connection and service required for multiplayer

ArmA 2 Demo Impression

 

Have you ever wondered how would it be like to be that single unit in an epic Real Time Strategy game battle? Do you often wondered how cool it would be to be a single unit in a large battle that rages on? Well ArmA 2 answers that questions and delivers more. With the demo available now, I gave it a spin and wrote down my thoughts.

 

The ArmA 2 demo which you can get here or here, is quite a content heavy demo that gives you a lot. It’s a beefy 3GB download but well worth it if you are interested in a serious shooter. For the uninitiated, ArmA 2 is a realistic military simulation that unlike shooter like Call of Duty, is a much slower paced game.

 ArmA2Demo 2009-06-26 22-06-56-39

Instead of running and gunning, ArmA 2 forces a methodical tactical approach to fire fights. A single shot can wound you and put you out of the action or even kill you. What the series has been known is the amazing atmosphere it creates as realistic battles are recreated. The whir of tanks, the shouts of your squads, or the annoying sound of that helicopter gunship over you. It’s all very surreal and like those clips of warzones on TV.

 

Playing through the tutorials in the demo(which there are 5 different tutorials to give you a good low down) will give you a good idea of what ArmA 2 is aiming for. The tutorials are useful in getting you acclimatised to the controls. In case you didn’t know ArmA 2 also includes controls for helicopters and land vehicles(yes you can jump in them ala Battlefield).

 ArmA2Demo 2009-06-26 22-15-09-18

The levels in ArmA 2 takes place in open world maps that are pretty dynamic. I was surprised during a tutorial level where I was actually ambushed by insurgents(in a tutorial mission!). This happens a lot in ArmA 2 and it is situations like this that truly differentiates this title from other first person shooters.

 

Once you’ve got used to the controls and all the different mechanics of the game(which you probably will take a while to get used to) you can hop on two scenarios included in the demo. The first one a Marines operation and the second one see a land force taking over a small town.

 ArmA2Demo 2009-06-27 16-00-46-85

The scenarios are relatively short but offer a lot of replayability since things don’t always pan out the same way twice in ArmA II. Once you’re done with them, there is an editor in the demo that allows you to build your own small scenarios. Yes, in what looks like a first, Bohemia Interactive included an editor in a demo.

 

The editor is pretty basic and a little rough in the demo but demonstrates a lot of potential and I’m sure many in the community will recreate real world military scenarios using this. Looking at past records, it looks like ArmA II will have a dedicated community that will create custom content for the game.

 ArmA2Demo 2009-06-27 16-05-28-95

If that isn’t enough, ArmA II demo comes with a multiplayer portion. The multiplayer of the game utilises Gamespy multiplayer service and the demo has 2 maps that you can try out. Frankly I have never seen a demo pack so much stuff. But its really apt since ArmA II really is that huge and the fact that the devs have seen it to fit all these into the demo is commendable.

 

Make no mistake that ArmA II it still pretty hard to get into and will require quite some effort and determination to learn all the components in it and the long list of keyboard shortcuts. Many functions are only available from the keyboard, there is no fancy User Interface to wrap everything in the game.

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ArmA II depends on your willingness to put up with its unintuitive UI to commands squads or even entire platoons(that’s the level of control you have, if you learn the hotkeys that is). If you do, you will discover a game that manages to convincingly build an amazing gameplay environment that in my humble opinion is unsurpassed as the most realistic depiction of modern warfare in a video game.

 

PS: The demo doesn’t include any missions from the single player campaign which I hear is quite good.

 

Do check out the demo