Well in the beginning of the year, when Onlive announced their cloud computing digital service at GDC, Dave Perry hit back at them and claimed he had a similar service called Gaikai(former Shiny Entertainment founder and lead for MDK) that will be far superior to Onlive. Today, he shares with us a video demo of this service on his blog.
(4) This server is not hosted by a Tier 1 provider, just a regular Data Center in Freemont California. Also, I'm not cheating and using fiber connections for our demos. This is a home cable connection in a home.
(5) We don't claim to have 5,000 pages of patents, we didn't take 7 years, and we do not claim to have invented 1 millisecond encryption and custom chips. As you can see, we don't need them, and so our costs will be much less. ;)
(6) We designed this for the real internet. The video compression codecs change in realtime based on the need of the application (or game), and based on the hardware & bandwidth you have. (For Photoshop we make sure it's pixel perfect.)
(7) Our bandwidth is mostly sub 1 megabit across all games. (Works with Wifi, works on netbooks with no 3D card etc.)
What I like about this cloud computing solution is its lower bandwidth requirement. Again, it remains to be seen how this technology will translate to real world performance.
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