Wednesday, March 28, 2012
Elemental: Fallen Enchantress Introduction Video - Footage Of Closed Beta Gameplay
After the botched release of Elemental: War of Magic, Stardock are doing their best to improve the game in every way possible, from hiring someone who knows what he's doing(Derek Paxton, creator of Fall From Heaven Civ 4 mod) to making sure the game engine isn't so buggy. Verdict? I don't quite know yet. But check out the first trailer for the standalone game below. Also I've included a Let's Play of the closed beta from Youtube user Das24680 if you want to see how the game is shaping up...
Monday, February 28, 2011
Elemental Fallen Enchantress Developer Diary Video - New Units
The first video developer diary we have on Elemental Fallen Enchantress, the standalone expansion to Stardock’s less than stellar turn based fantasy strategy game, Elemental: War of Magic(it’s certainly getting better with patches). With Civilization V lead designer Jon Shafer and modding extraordinaire Derek Paxton on board, hopefully they’ll get this one right. The developer diary takes a look at the tactical battles in Fallen Enchantress and gives us a glimpse at the new units in the expansion. Fallen Enchantress should be out later this year(Summer 2011). Developer diary video below…
Monday, January 17, 2011
Elemental: Fallen Enchantress To Be A Standalone Expansion
Stardock has revealed that the upcoming expansion for Elemental: War of Magic, Fallen Enchantress, will be a standalone expansion pack. You wont need to have Elemental to play it. According to Brad Wardell, this opens them up to try bold new things in Fallen Enchantress. According to Bigdownload.com, anyone who bought Elemental before December 31st 2010 will get this expansion for free. Those that bought Elemental after that will be able to buy it with a discount(upgrade price). Check out the additions in Fallen Enchantress in the press release below(I’ve bolded the parts that highlights what’s new)…
Wednesday, October 13, 2010
Elemental: War of Magics Ray of Hope
Saturday, June 5, 2010
Elemental: War of Magic Developer Walkthrough
I’ve always liked Stardock for their enthusiasm for sharing what they are working on with their fans. Very transparent and makes you feel appreciated as a customer. Brad Wardell(CEO of Stardock) runs through the basic gameplay of Elemental: War of Magic, the Master of Magic spiritual successor and updates us on what's been added and going to be added into the game. Videos below:
Friday, July 3, 2009
Elemental: War of Magic New Screenshots Of Cities
Stardock posted a new entry in the journals section of the Elemental: War of Magic site about customisation of cities. Elemental is a fantasy turn based strategy game with heavy emphasis on user created content. Keep in mind this is an early version of the game. Screenshots below:
Sunday, April 5, 2009
Elemental: War Of Magic Beta Development Schedule Explained
Stardock’s Brad Wardell gave a detailed explanation on his blog on the development plan of their upcoming fantasy turn based game Elemental: War of Magic. The game is planned for release on February 2010 and the Beta starting this June. Quoted from the source:
For those of you who have been through the development of a Stardock developed or published game, much of this will be familiar. For those of you aren’t, welcome!
Early next year we plan to release a new turn-based PC strategy game called Elemental. Our games typically have 3 betas and then a private “gamma” and then release. We use the beta to mean truly unfinished, not feature complete but playable (we also use the term “alpha” for truly unfinished but not playable before we move into beta).
Beta 1 is typically the engine test. Beta 2 is the connectivity/multiplayer test. And beta 3 is the balance/fun test. Gamma is where it’s done but we’re doing final bug testing on it.
For Elemental, we want to add a 4th beta that’s earlier than we normally start betas. The reason for this is because we plan to do some pretty radical stuff with Elemental from a game mechanics point of view. Some of these ideas may look good on paper but not be remotely practical. So for Elemental, we’re going to add a beta 0.
Here is the tentative schedule:
Beta 0: June 2009. This won’t be fun and will only play on the cloth map.
The idea being, if the game is fun, it should still be fun without fancy graphics. Finishing Spring and over the Summer, we’ll be trying out all kinds of game mechanics, listening to people in the beta (anyone who pre-orders has the option to participate in the beta) to see what ideas they might have, etc. It’s a lot cheaper to implement an idea or concept when we only have to represent it with icons on a cloth map.
Beta 1: August 2009. This is the engine test where we insert the actual graphics engine. The cloth map will still be there for zooming out but now you’ll be able to really play in the world and we’ll start to build onto this. The game still won’t be fun at this stage but you’ll be able to give feedback on the look, UI, and other game engine stuff.
Beta 2: October 2009. This is the multiplayer test. It still won’t likely be very fun but you’ll be able to suffer with friends on-line. Elemental’s multiplayer model is client-server (which is the opposite of Demigod which is peer-to-peer). In Elemental’s case, Impulse will host the actual games which means that (in theory) there should be no such thing as “connection issues”. If you can connect to a web page, you should be able to play people on-line in Elemental.
It will be at this stage when we decide whether Elemental will make its ship date. We have February 2010 or August 2010 set aside for Elemental based on player feedback (we prefer February but we don’t want to feel rushed). Right now, we’re running slightly ahead of schedule.
One nice thing about Beta 2 is that the multiplayer features we’re adding into Elemental will also be made available in updates to Demigod for multiplayer users and anything else that uses Impulse Reactor (our development platform).
Beta 3: December 2009. This is when the game better start getting to be fun. This is where we balance things, etc.
Gamma: January 2010. This is often called a “release candidate” by other developers but these are private builds where we think everything works but expect there to be some last minute bugs that need to be fixed.
Release: Mid-February 2010.
If you have any questions, let us know. We’re always around.
Stardock’s Beta test are real beta test and having had the experience of beta testing Ironclad’s Sins of A Solar Empire, I look forward to testing their next game.
Wednesday, March 25, 2009
GDC 2009: Elemental: War of Magic Video Walkthrough
In what is a first exclusive look, Gamespot has a video walkthrough of Stardock next turn based strategy game, Elemental: War of Magic. Elemental will feature plenty of customisable assets, player created content, a life like 3D map with the ability to zoom in right down and good old Might of Magic like old school mechanics. Video walkthrough below:
I’m extremely excited about this one. Stardock has a great reputation for making awesome, deep, engaging strategy games. A beta is planned for Elemental middle of this year(for those that pre order). Elemental: War of Magic should be released sometime next year(2010).
Friday, January 30, 2009
Elemental: War of Magic, Back To Old School Turn Based Goodness
RockPaperShotgun featured an interview with Stardock CEO Brad Wardell on their upcoming turn based fantasy strategy game, Elemental: War of Magic. Elemental is a game that harkens back to the days of Master of Magic and allows you to become a powerful wizard or villain by the end of the game.
On the customisation aspect of the game, Brad Wardell said:
The in-game tools of Elemental are designed to let players create their own items, their own worlds, their own graphical elements to the world, their own creatures, their own races and pretty much anything else they might want to expand the game. They’re the same tools we use to add content to the game. The idea is we want players to be able to create their own sub-games and sub-genres to extend replayability and keep the game always fresh and new. They’ll be able to control this content with the bestiary screen to essentially build their own game scenarios.
Elemental sounds amazing(especially the level of customisability) and if their previous game is anything to go by(Galactic Civilization 2), Elemental will be a game to watch.
Elemental: War of Magic is not set for a 2009 release(could only make a 2010 release date), but a beta is planned for June 2009 for pre order owners.
Read the entire interview here





