The third game in the series, Call Of Pripyat is scheduled to be out by the end of this year. GSC Gameworld has released a new 5 minute long trailer. Trailer below:
The third game in the series, Call Of Pripyat is scheduled to be out by the end of this year. GSC Gameworld has released a new 5 minute long trailer. Trailer below:
Blizzcon 09 is underway and Blizzard has revealed another class that will be in Diablo III, The Monk. What is certain is that Diablo III won’t be out at 2010(or this year of course). Videos below:
More RTS goodness, this time from Gas Powered Games. Supreme Commander 2 look to keep the gargantuan scale of the first game while perfecting and rectifying many of the flaws of the first. IGN has posted a trailer and two gameplay footage(captured by camera). Videos below:
Gametrailers has a bunch of videos of Ubisoft’s sleek looking RTS, R.U.S.E. The videos were taken from camera so expect some blurriness. Everything points to a more simplified RTS game. I think it would be good on the console since the consoles are starved for a good strategy game(aside from Civilization Revolution of course). On the PC, I’m not so sure since there are plenty of other strategy games. Videos below:
At Gamescom 09, SEGA revealed the new Total War title called Napoleon: Total War. IGN UK has a first write up preview of the new features of the new game. Based on the preview, Napoleon: Total War seems to borrow some the episodic nature of the Road to independence campaign in Empire. Napoleons campaign will be divided to three different episodes(all will be available in the game) that set the setting behind Napoleons historic manoeuvres. Creative Assembly are aiming for a February 2010 release. Still no clear indication whether this will be an expansion or a stand alone title.
Napoleon: Total War opens up a new narrative layer to the genre-defining franchise. From the early Italian campaign to the Battle of Waterloo, Napoleon covers two decades of relentless battles, a backdrop of a world in flames against which the story of an extraordinary military career unfolds.
Whether you play as the legendary General or against, the outcome of war can never be guaranteed. The course of history relies on your ability to lead your troops through the most intense battles as never seen before in a Total War game.
The genre-defining franchise brings Napoleon to life:
Napoleon: Total War defines a new standard within the genre with exciting characters and a cinematic narrative, mind-blowing battle sequences and an unrivalled mix of turn-based and real-time strategy.
Three new episodic campaigns:
Take command and lead your armies on land and sea over three campaigns: Italy, Egypt and Mastery of Europe. The seamless mix of objective-based missions and sandbox experience makes this the most complete Total War experience to date.Cutting-edge multiplayer:
Napoleon features fully integrated multiplayer modes and a complete set of online functionalities: Steam achievements, gameplay bonuses, uniform editor and voice communications.
All new Napoleonic battles and units:
Advanced weaponry enables new tactical options and even more exciting real-time battles on an epic scale, while the highly detailed environments and improved battlefield buildings guarantee a realistic recreation of famous historical battles.
It seems like some French total war fans received a little surprise in their mail. An article in the French magazine PC Jeux revealed new information about a title called Napoleon: Total War. Creative Assembly has released a press statement to stay tuned for an announcement this week at GamesCom. It is unclear still whether it will be an expansion pack or a standalone title. Image below:
CA representative statement:
Hi guys,
For those of you reading about Napoleon: Total War, an official announcement will be made this week. Please stay tuned for further details at www.totalwar.com.
Thanks,
Mark O'Connell
(aka SenseiTW)
IGN has a write up preview of StarCraft II’s single player campaign. The preview contains some spoilers in the type of mission you will face. On top of that, they have a video preview which looks sweet. The in between missions look great as you control Jim Raynor in the spaceship Hyperion. There seems to be some pretty smart single player missions and a lot of diversity in mission types. I’m glad that Blizzard are doing new things for this game(in terms of mission design) when many consider StarCraft II to be just a graphical update. I think this video preview will prove to you it isn't. Video preview below:
Bigdownload.com revealed that Relic is preparing to unveil a new gameplay mode at the Penny Arcade Expo(on September). A look at the event schedule showed that Relic developers are planned to discuss the creation of the new game mode called ‘The Last Stand’. Described in the event schedule, the new mode ‘will expand the game to include co-operative based arcade gameplay’.
Id Software’s next technical master piece hasn’t been shown much to the public. Today a new trailer for RAGE was revealed at this years QuakeCon. This is about the only other gameplay footage for the public. Some in the press were given private demo of the game. But no luck for us yet.
The new update for Team Fortress 2 has gone live. Oh goody! More maps! Change list after the jump:
Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:
New Content
- Added King Of The Hill game mode
- Added custom animations played by the losing team during the post-win state. They are moved into third person camera to enjoy them
- Added lots of new hats
Additions / Changes
- Added "Auto Reload" option to the multiplayer advanced options
- Clip-based weapons that reload a full clip at a time can now have their reloads aborted by firing
- Pistol now fires at a fixed rate, not based on the speed at which you press the firing button
- Added a color blind option to add a Jarate icon above enemies who are busy accepting a terrifying existence where they have no dignity
- Significantly reduced the amount of network traffic being sent
- Capturing the flag in a CTF game mode gives the entire capturing team 10 seconds of critboost
- Sappers attached to a teleporter automatically place another Sapper on the other end of the teleporter, if it exists
- Engineers wrenching a teleporter will repair the other end as well, and remove Sappers from both if they exist
- Disguised Spies no longer trigger On-Hit effects (like the Blutsauger's heal)
- Removed self-inflicted minicrits. Fixes Jarate'd Soldiers/Demomen having ineffective rocket/grenade jumps
- Added an item panel to the spectator cam that shows non-standard items being carried by the player you're spectating
- Added an "Inspect" key that allows you to look at items being carried by your team mates
- Backpack improvements:
- Added drag & drop to move items around. Item positions are maintained on the backend
- Added multi-select, allowing you to delete multiple items at once
- Added a new key to the key binding page that opens your inventory directly to your backpack
- Fixed mouseover panel being incorrectly position when the backpack first appears
- Cloaked Spies standing in valid backstab positions no longer raise their knife
- Added current map name and gametype to the bottom right of scoreboard
- Added class icons to tips on the loadout and loading screens
- Improved visuals around flags when they're being carried by a player
- Improved critboosted visuals, making it much clearer when an enemy has critboost
- Updated the loading panel to show the game type under the map name during level transition
- In-game chat dialog now supports full Unicode characters
- Added BLU main menu background
- Added response caching for some server queries to help reduce the CPU load from DOS attacks
- Teammates no longer block friendly radius damage. Prevents nearby teammates causing rocket/grenade jumps to fail
Map Changes
- Update PLR_Pipeline
- Increased the starting advantage in the third round if a team has won the first two rounds
- Fixed carts not continuing to the second round if they're capped at the same time in the first round
- Fixed being able to shoot pipebombs over the starting gates in the first round
- Fixed being able to open the doors in the first round before the setup time was finished
- Fixed players getting stuck in some doors
- Fixed players being able to get onto rooftops and out of the map boundaries
- Fixed other minor bugs and exploits
- Added community map Arena_Offblast
- Added community map Cp_Yukon
- Update Arena_Sawmill
- Fixed DirectX8 bug where some models would not be visible
- Fixed exploit with building teleporters outside of the map
- Updated CP_Granary
- Made a few changes to improve balance based on competitive community feedback
Item Reworks
- The Force of Nature
- The enemy knockback now only works in close range and behaves more like the Pyro's air blast
- Enemies cannot be juggled by the FaN's effect
- The self-knockback has also changed to respect the firer's view angle. Looking up while shooting will no longer propel the enemy upwards
- Knockback is now scaled by damage done
- The Sandman
- A Scout will receive 1 point for stunning an enemy and 2 points for a long range stun
- Stunned players now take 75% of all incoming damage instead of 50%
- Ubercharged players can no longer be stunned
- Heavies spinning their mini-guns will continue to spin when stunned (whether the left or right mouse button is pressed)
- The minimum distance to stun a target has been reduced
- The negative attribute has changed from "no double jump" to "-25 max health"
Fixes
- Fixed various issues around layout & presentation of items inside the Backpack and "X is carrying" item dialogs
- Fixed an exploit that allowed players to work around sv_pure
- Particle files are now protected by sv_pure
- Fixed critboost effect getting stuck on when you die while critboosted
- Fixed Timer HUD element backgrounds not being the correct color if you change teams during waiting for players
- Fixed a couple of issues with the way critboosts affected The Huntsman and the Spy's knife
- Fixed an exploit where you could reload The Huntsman faster than intended
- Fixed Heavy "civilian" exploit
- Fixed a set of exploits using the DXSupport config files
- Fixed r_screenfademinsize and r_screenfademaxsize exploits
- Fixed sentries firing at a fully cloaked Spy if they're still the closest target
Community requests
- Added a HUD element for hybrid CTF & CP maps
- Supports 1 or 2 flags, and any number of CPs
- Mapmakers need to place a "tf_logic_hybrid_ctf_cp" entity in their map to enable it
- Added custom kill server log text "train" and "saw" for deaths caused by these environmental hazards
- Format: "%s<%i><%s><%s>" committed suicide with "world" (customkill "%s") (attacker_position "%d %d %d")
- Added new "medic_death" event for server logs
- Format: "%s<%i><%s><%s>" triggered "medic_death" against "%s<%i><%s><%s>" (healing "%d") (ubercharge "%s")
- healing is the amount the Medic healed in that life
- ubercharge (1/0) is whether they died with a full charge
- Added "func_respawnflag" trigger entity. It will remove & return the flag if a flag carrier touches it, or if the flag falls into it
Valve confirmed on the Team fortress blog that a King of the Hill gameplay mode is indeed being worked upon to be added in the next update. Teased in an earlier update, the King of The Hill mode will have one capture point that will be unlocked after a short time. The team that captures it will have to defend it for three minutes. Also revealed are 3 new community made maps.
King of the Hill (KotH) is an intense new game mode focused around a single central capture point that must be defended for three minutes. Gameplay begins with the point initially locked—after a short time, it will open for capture by either team. Once the point is captured by a team, their team clock will start a three minute countdown. If the enemy team manages to capture the point back, their clock will start counting down while the other team’s clock freezes at the time the point was recaptured.
SEGA released a new trailer for their upcoming threesome shooter(featuring gameplay from the perspective of Aliens, marines and predator) Aliens vs Predator. The new trailer reveals gameplay of the Predator. Trailer below:
Stardock CEO, Brad Wardell, posted information about a new Demigod(for the game Demigod) on his blog. The Demon Assasin is a melee assassin(which looks like a HR Geiger designed Alien) that wields a sword and a knife.
Demon Assassin
Overview and Traits
Demon Assassin is a Melee Assassin fighting for the Forces of Darkness. He wields a sword and a knife in battle, the sword being his primary weapon.
The Demon Assassin is a highly mobile character who can quickly close the gap between himself and his opponent though the use of warp attacks. His Shadow Swap ability allows him to change positions with an enemy Demigod, throwing them back into their foes. His melee attacks are fast and have a passive chance to critically strike.
While mobile and able to dodge many normal attacks, Demon Assassin is susceptible to magical damage.
The nemesis to Regulus, the Demon Assassin is extremely fast and lethal.
Abilities
Warp Strike – Key 1
Activated ability. Warps behind the targeted unit and performs an instant attack. Damage dealt increases as the skill increases.
Deadly Warp
Passive ability. Warp Strike has a high chance to critically strike.
Spine Attack – Key 2
Activated ability. Launches a barb from his tail, attacking an enemy at range. Damage dealt increases as the skill increases.
Warp Area – Ultimate – Key 3
Activated ability. For a few seconds, Demon Assassin warps to nearby enemies and attacks them. While performing this ability, he is invincible. Number of warps increases as the skill increases.
Forceful Blows
Passive Ability. Smaller enemies near targets of Warp Area are thrown into the air.
Shadow Swap – Key 4
Activated ability. Demon Assassin swaps places with an enemy Demigod. Distance increases as the skill increases.
Passive abilities
Elusiveness
Demon Assassin’s chance to dodge normal attacks increases.
Demon’s Speed
Demon Assassin’s movement speed increases.
Wow.com had a scoop when it discovered that new races for the rumoured Cataclysm expansion had been leaked. It is rumoured that Blizzard will reveal the new expansion pack with the new races at Blizzcon 09.
Our sources have told us that the new races of Cataclysm will be:
- Worgen – Alliance
- Goblin – Horde
Riot games has released a walkthrough video of the basics of their upcoming free to play game, League of Legends: Clash of Fates. The graphics looks quite unique I must admit. Looking a lot better now. Video below:
Activision announced that StarCraft II and Singularity(time manipulating FPS game) has been delayed to first half of 2010. A Blizzard PR sent out a statement later that the main reasons for the delay is the new Battle.net that is not ready. Blizzard statement below:
Hey everyone,
Just wanted to make sure you were aware of this message that we just posted for players regarding StarCraft II and Battle.net.
Today we announced that StarCraft II: Wings of Liberty will not be ready for release by the end of 2009. Over the past couple of weeks, it has become clear that it will take longer than expected to prepare the new Battle.net for the launch of the game. The upgraded Battle.net is an integral part of the StarCraft II experience and will be an essential part of all of our games moving forward. This extra development time will be critical to help us realize our vision for the service.
Our mission is to develop games that deliver an epic entertainment experience. As part of that commitment, we will always take as much time as needed to ensure that our games and services meet the expectations of our players and the standard for quality that we set for ourselves as developers. As we work to make Battle.net the premier online gaming destination, we'll also continue to polish and refine StarCraft II, and we look forward to delivering a real-time strategy gaming experience worthy of the series' legacy in the first half of 2010.
We will share more details about the beta, Battle.net, and StarCraft II's launch in the future. Keep an eye on the official website at www.starcraft2.com for updates, and as always, thank you for your continued enthusiasm and support for StarCraft II and all of Blizzard Entertainment's games.
A pity, but I have no qualms on waiting this one out. The analysts were correct on this one. The beta hasn’t been out yet and the longer the beta isn’t out the further back the game release date will be. And I suppose the main reason the beta isn’t out is battle.net not being completely ready.
Valve has announced the second DLC for Left 4 Dead called Crash Course. Crash Course will be a new campaign that will be free for the PC and a paid DLC for the XBOX360(USD$7). The new campaign will have 2 survival modes as well as a streamlined, 30 minutes version of versus(on top of a regular coop campaign). Crash Course will be set between No Mercy and Death Toll. Valve are aiming to release this DLC in September.
More Left 4 Dead DLC Announced
August 4, 2009, 10:08 am - Valve - Press Release
Crash Course Campaign Due in September
August 4, 2009 - Valve, creators of best-selling game franchises (such as Half-Life, Portal, Team Fortress, and Counter-Strike) and leading technologies (such as Steam and Source), today announced the next major downloadable content (DLC) update for its co-operative zombie thriller, Left 4 Dead (L4D), the #1 new game title on Xbox 360 and PC in 2008
Entitled "Crash Course," the latest DLC delivers new single-player, multiplayer and co-operative gameplay to both platforms. Targeted for release in September, "Crash Course" bridges the gap between the end of the "No Mercy" campaign and the beginning of "Death Toll" in the original game, expanding the game universe with new locations, new dialogue from the original cast, and an explosive finale
While containing both Survival maps and a Co-operative Campaign, the primary goal of "Crash" is to deliver a complete Versus mode experience in just 30 minutes, resulting in a streamlined version of the game's existing Versus campaigns. A recharge timer for infected teammates has also been added, and item spawn behavior has changed for more balanced gameplay.
"Since the release of Left 4 Dead last November, the design team has been excited about creating new experiences for this world and allowing players to do the same, by releasing much of our internal toolset, like the Survival Pack and Authoring Tools," said Gabe Newell. "We're working with the fans toward the ongoing entertainment value of the product."
Left 4 Dead is an action horror game from Valve that blends the social entertainment experience of multiplayer games such as Counter-Strike and Team Fortress with the dramatic, narrative experience made popular in single player action game classics such as the Half-Life series of games. Released in November of 2008, L4D has earned over 50 industry awards from outlets around the world and sold almost 3 million copies worldwide.
Left 4 Dead: Crash Course is targeted for release in September and will be available free of charge on the PC and for 560 Gamer points on Xbox Live.
The Sims 3 was released two months back and now EA has announced the first(in what could probably be many) expansion pack for the Sims 3 called World Adventures. World Adventures will allow players to send their Sims to new locations in China, Egypt and France. There will be unique skills and treasures to find in these locations. The expansion will also include 1000 Sim Points that can be used to buy new items in the Sim Store. The Sims 3 World Adventures will be released on November 16th 2009. Via Bigdownload
The fifth DLC for Fallout 3, Mothership Zeta will be released soon(August 3rd) and Bethesda has released a trailer for the upcoming DLC. Plenty of alien blasting and perhaps x-files references. Trailer below: