Tuesday, April 7, 2009

Wanted: Weapons of Fate Demo Impression

 

Developed by GRIN and published by Warner Bros Interactive Entertainment, a demo was released recently for the third person action game based on the movie ‘Wanted’. You can grab the demo here. The demo features a brief sequence on a plane. Here is my take of the demo.

 

The demo features the action heavy sequence of a fight on board a plane(that is in flight) plus three tutorial levels that teach you the basics of the game. From the menu screens, it is apparent that Wanted: Weapons of Fate is a console game first and foremost. Especially considering most of the action game it tries to ape(read, Gears of War) Wanted is mediocre at best.

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From the tutorial mission, the game taunts you calling you useless good for nothings that play video games all day. I’m sure it was all meant to be tongue in cheek but the constant swearing of enemies gets tiresome after a while. This game(from the narrator to the enemies) have what I call an attitude. They all swear at you.

 

Despite the swearing, Wanted isn’t a disaster of a movie based license game. It just isn’t that outstanding and gets boring after a while. The plane action sequence actually looks really cool with doors sometimes exploding open and details such as oxygen masks dropping from the emergency box.

 

The action follows the Gears of War formula of what Epic calls ‘a platformer on its sides’. You will move from cover to cover with the simple press of the space bar. Enemies take cover behind objects and pop up to take pop shots at you. A curving bullet dynamic was introduced that would help you remove enemies from cover.

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By pressing the right mouse button and left shift, you con control a bullet trajectory arc. Pressing the left mouse button will fire your weapon and enemies hit by the curved bullets stumble out of cover stunned giving you the opportunity to finish them. Yes the controls are that convoluted.

 

Lets get one thing straight, Wanted: Weapons of Fate is a blatant Gears of War rip-off even if it tries to do some new things. I got to hand it to GRIN though that the action sequence on the plane was quite thrilling but I can see it getting tiring after a while of the same old pop and shoot mechanic. Bullet curving doesn’t save it.

 

Download the demo here.

2 comments:

  1. I'm not sure if "tongue-in-cheek" is the appropriate description of the swearing in the game. Remember that it was based on the comic miniseries by Mark Millar. The last panel of the comic had the main character directly addressing the readers, This is my face while I'm fucking you in the ass."

    In other words, insulting the reader/player isn't supposed to be a snide joke I think. It's supposed to be completely earnest.

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  2. Is that so? I'm not familiar with the comic series. I think it doesn't translate like the developers hope for. Reading a grumpy narration in a comic compared to listening to a grumpy narrator swearing at you doesn't give the same sort of effect.

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