Civ 5 ups the importance of gold in a Civilization game. In, my current game playing as Bismarck of Germany, the empire is bankrupt and hurting for more gold. I've had to take some drastic measures of disbanding a few military units, and customise citizen allocation on tiles(to tiles that generate more gold) in cities. All this makes the game feel measured in its pace and strategy.
Tuesday, September 28, 2010
Monday, September 27, 2010
Civilization V Notes - Happiness Is A Warm Gun
Happiness in Civ 5 has had a major rework. It's no longer city specific and is an empire wide value. This doesn't mean your individual cities no longer take a penalty for over population, they do. But no one city will be crippled because of unhappiness.
Labels:
civilization,
PC,
preview,
strategy,
turn based
Sunday, September 26, 2010
Civilization V Notes - All Hexed Up
In the run up to my review, I'll be writing short impressions on very specific things I observed in Civilization V. Today, let me draw your attention to the new hex based tile system. Now many people have written that the hexes are probably the most minor change in this Civilization entry, but taken as a whole, it changes how units move around the map quite a bit.
Labels:
2K,
civilization,
civilization v,
firaxis,
PC,
preview,
strategy,
turn based
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