Project Lead, Henrik Fahraeus talks about relations in Crusader Kings II. Character relations work similar to how civilization diplomacy in say Sid Meier’s Civilization IV did. A new unilateral character opinion system will drive the basis of the game. Traits are back(of course you can’t remove traits in a character driven grand strategy game, gives them character… no pun intended). Crusader Kings II will be out in Q1 2012. Watch the dev diary below…
Thursday, May 12, 2011
Crusader Kings II Video Developer Diary #1 - Relations
Project Lead, Henrik Fahraeus talks about relations in Crusader Kings II. Character relations work similar to how civilization diplomacy in say Sid Meier’s Civilization IV did. A new unilateral character opinion system will drive the basis of the game. Traits are back(of course you can’t remove traits in a character driven grand strategy game, gives them character… no pun intended). Crusader Kings II will be out in Q1 2012. Watch the dev diary below…
Labels:
grand strategy,
news,
paradox interactive,
PC,
strategy
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